DARK
4Infernity Patriarch
Archetype:
Infernity
ATK:
1000
DEF:
2000
View:
4112
If this is the only card in your hand, you can Special Summon it (from your hand). You can only Special Summon "Infernity Patriarch" once per turn this way. While you have no cards in your hand, if an "Infernity" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
Infernity Patriarch — Power Evaluation
Final Score: 53 ± 6 · Confidence: Medium
- Intrinsic: 47.7 · Deck: 56.9 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Recovery/Recursion
Why it scores here
Infernity Patriarch is a 1000-ATK Level 4 body whose value comes from its hand-only Special Summon, which is conditional on being the last card in hand. Its GY banish replacement protects Infernity monsters only while the hand is empty, so it saves a body rather than generating card advantage. The 4 recorded boards it appears in (power index 100) show it as a piece of a larger Infernity board, not as a starter that builds that board alone. High deck inclusion (400/400 decks, 100% partner co-occurrence) confirms it is a near-mandatory archetype staple and not an ATK-driven pick, but per guardrail 3 that frequency does not raise the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Special Summon from hand requires it to be the only card in hand, which is a real access limit; 400/400 decks run it at 1 copy but combo data records 0 starter role/searched-for role roles (observed). |
| Combo & Conversion | 50 | Appears in 4/4 recorded combos with avg power index 100, but combo role is empty and average starter count is 0, so the card's own conversion is not isolated (observed; the board output is credited to the wider Infernity board, not to this card alone). |
| Resource Economy | 35 | GY banish replaces a destruction; it does not refuel or draw, and netCardAdvantage of 6-7 on boards is not attributed to this card (inferred from text, observed for the board stat). |
| Effect & Interaction | 30 | Destruction replacement for Infernity monsters only while the hand is empty; it is soft protection, not negation or removal (verified from text). |
| Material Utility | 45 | Level 4 DARK Fiend is a clean generic material for Level-based summons, but the 1000 ATK body is weak and its only reliable material role is the Infernity line (verified from text and card stats; fit is inferred). |
| Resilience & Flexibility | 40 | Its GY effect works from the graveyard, which survives some interaction, but both effects depend on an empty hand, which limits multi-zone reach (verified from text, inferred for the resilience reading). |
| Deck-Building Efficiency | 70 | Typically 1 copy (393 of 400 decks), no garnet or lock, and present in every Infernity list at low slot cost, so it is cheap to run (observed from decks and copies per deck). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 47.7, Deck ≈ 56.9, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Near-universal inclusion in its archetype (400/400 decks, all top partners at 55%+ co-occurrence)
- Cheap to run: typically 1 copy, no garnet, fits a core Infernity slot
- GY banish protects Infernity monsters from battle and effect destruction while the hand is empty
Weaknesses
- Hand-only Special Summon requires it to be the sole card in hand, a narrow access condition
- Weak 1000 ATK body with no on-board impact of its own
- Protection effect is conditional on an empty hand, so it is not reliable mid-turn
Counters / choke points
- No counter data in evidence; the empty-hand condition is the practical limit an opponent can exploit (inferred)
Best use
Hand-only starter in Infernity lines, with a GY banish protection for Infernity monsters. Decks: Infernity, Fiendsmith. Suggested copies: 1.
Evidence & gaps
- Verified: Level 4 DARK Fiend Effect Monster, ATK 1000 / DEF 2000 (card stats); Hand-only Special Summon, once per turn, requires it to be the only card in hand (card text); While the hand is empty, banish from GY instead of an Infernity monster's destruction by battle or effect (card text); Appears in 400/400 decks, 1 copy in 393 of them (deck data)
- Observed: Appears in 4/4 recorded combos with avg power index 100, with 0 starter role, searched-for role, or material role roles (combo data); Top partners at 55-100% co-occurrence, led by Infernity Necromancer and Launcher (deck data); Ranked 96 of 97 in Duel Links with avg_pct 86.5 (top-card data)
- Inferred: Protection effect is soft interaction because it only saves Infernity monsters and only with an empty hand; Its practical value is as an enabler inside the Infernity line rather than as a standalone board; Archetype-locked text caps GenericUtility despite 31 distinct archetypes in decks
- Data gaps: no banlist token — assumed 3 copies (unlimited) no counter or interaction data for this card in the evidence pack combo combo role arrays are empty, so starter/payoff attribution is not isolated usage statistics covers only 2 archetype entries






